Wednesday, 26 February 2014

3D Artists bogging task

Fons schneidon-  poverty 
abstract, flat colour, describes story very well through symbolism. Visually interesting- shows poverty stricken people as small and insignificant and the rich and powerful as oversized and overbearing. The animation is smooth and flows very well.





Little monkey- the use of boiling lines makes the film interesting to watch as well as making it seem more alive. This is an effect i'd like to incorporate into my own animations in the future as it reminds me of the popular cartoons from years ago.
I also like the style of flat vibrant colour and texture used and how it produces the look of crayon colouring. It seems to look like a cut out animation.
The movements again are flowing and realistic, especially when the monkey is beating the drum.
Though I am unsure of what programme was used to create this animation, overall I liked the concept 





In a Forest: "A film about believing in an illusion"
I really like the dark theme of this animation. It's character is small and vulnerable and you can empathise with the fear she feels whilst running through the dark forest away from something.
The use of dark sepia-like colour and lighting adds to the creepy ambience and the swirling mist suggests a frosty chill about the air. The camera angles were unusual too, my favourite including a shot from amongst the grass as we see the character hiding behind a tree. 
The theme of suspense is constant throughout the film until the peak of the story becomes apparent and a monster begins to relentlessly persue the rabbit character.
We see that the character seems to be in a film set of sorts they are immersed in a green screen environment until the end when we see that she is human acting out the role of a scared rabbit.
The whole theme of illusion is brilliantly portrayed as we question whether the monster itself is the illusion only to see that the story itself was an act.
From this type of animation I can see that building suspense is important and letting the audience ponder the characters situation adds to it's appeal. The type of 3D animation used fit well with the narrative of the story because it brought an element of realism to the character in terms of expression and movement whilst heightening the detail of the forest around her.





But along the way theres danger: This 3D animation stands out among others because of the way it can be viewed through 3D glasses. This always adds a touch of excitement to any animation because we feel like a character has jumped off the screen to appear right in front of us.
Even without observing it through 3D glasses, I still found that I squinted and had to move back from the screen once the characters nose pointed a bit too far in my direction, I can only imagine what this would have been like to experience with the glasses on! 
The stark background and eerie music adds to the ambiguous theme of this animation, whilst the character's head is continuously morphing and it's body parts are becoming enlarged over and over. The theme overall was unclear to me and so I cannot rate this animation in terms of narrative but visually it is very entertaining, well paced and interesting to watch.




MTS Ants: Before I even begin to watch the animation I am immediately immersed in a sea of popping colours, texture and smooth animation, I'm drawn in and it has caught my attention so I will watch it until the end. I find this very important when producing an animation that you grab the audiences attention from the first frame and so that is something I hope to bring to my own work.
This animation didn't paticularly have a narrative and stayed at a plateau in terms of action until he end when the camera zooms out to reveal two other characters who end the film.




Kitteh Kitteh Scatman- The textures used here were visually appealing such as the kittens fur and the gloss of it's big eyes.
It's overall appearance was interesting too since the character is in the spotlight you can immediately tell he is about to perform. By adding in the characters shadow, it made the scene believable but what I liked most of all was the vintage film quality of the camera and how it jumped now and then. This affected the characters animation which fit nicely with the dated look it was trying to achieve.



Revolver: Here I was instantly reminded of the film "A Scanner Darkly" because of the look of the animation, especially the shading on the character which had a comic book look about it.
A Scanner Darkly used Rotoscoping to animate their characters, From what I can see, it is likely that the 3D characters were animated here without the use of a rotoscope because the movement is not as smooth and realistic as it should be. I like the mixture of live action alongside animation because it creates another dimension to the film and story. By portraying characters with live actors one moment then seeing them animated the next was a fun way to tell a story and kept me interested throughout. This technique would be interesting to use in my own animations.



My favourite animation of David O'Reilly's is definitely The Adventures of Octocat.
Not only is it amusing to watch but the style of the amination fits it well. it's primitive looking drawings  are surprisingly appealing to watch because the character of Octocat is hilarious.
The way this animation suddenly changes halfway through to a 3D at the peak of the story was an unexpected change but added action and comedy.


Golamondo- there is a lot of crowd detail as well as visual effects (confetti)

The characters all have the same uniform shape, small with their heads being nearly the same size as their bodies. It is advertising a world cup guide in the Guardian newspaper and presents it through quick fast paced, exciting animation as well as rapid camera changes. This makes the observer drawn in and interested as they try to catch the action going on.
I actually really dislike the look of the characters here, they remind me of primitive 3D animations before technology really advanced.

Monday, 24 February 2014

I LOVE this animation!










            The smooth movement and fight scene…It's a style I'd love to recreate in my own work

An update and targets for the week...

This week is the last week before the 5 day run up to my module deadline on the 7th of March, needless to say the notion terrifies me! 

My targets for the next week include finishing modeling my 3D character. Rigging it might lead into next week depending on how quickly I finish the initial building stages. 
In addition, finishing my character elevations and making sure they are fully colored with a written backstory to compliment it needs to be finished this week so that I can focus on animating my 3D character and preparing any last minute changes to research as well as binding written work and printing. 
Alongside these two primary targets, I intend to finish my 1,500 word essay on my chosen animation technique. After writing 900 words on Rotoscoping, 3D animation and Stop Motion, I decided to elaborate on the Rotoscoping technique because I found it the most interesting process to learn about, especially since it's purpose is to create smooth and realistic movement.  
One of the films I looked at as part of my research was the animated version of Lord of the Rings. It was interesting to find out how it was made and the mistakes that happened along the way. For example nearly all the films budget was used on the first hour of the film so it's quality depletes dramatically afterwards!


So far, rigging a 3D character has been very difficult, much more challenging than I anticipated. It is mainly sorting out the hierarchy of the body parts and finding where all the controls are hiding in the program that gets me muddled.
I think it is the fear of messing up that makes me so apprehensive of the process, not to mention I am burdened with the curse that is perfectionism- meaning the amount of detail I'd like to put on my character isn't achievable in the time frame I have nor do I have the skills to actually do it yet. The looming deadline is not a massive help.    


             Here are some elevations that I used in cinema 4D as a guide to build the body.



                                                                       Front view

Side view



                                                 Using the picture as a guide in Cinema 4D



This is part of the first 3D character I made as part of a classroom exercise where we learned to rig a character and create a walk cycle. I used simple shapes and didn't really pay attention to the characters design as I was more focused on rigging it and making it move.






After modeling my proper 3D character I started to design his hands. This was hard as I had designed them to be very long and thin with bony fingers so after playing around with the process, my final result was satisfying.


Hand in progress


This is how his body looks so far and I'm pleased with how it's turning out. The steps I need to take now are building his feet and head then adding symmetry so the other half of his body can be fixed onto the current part. 



Front view

                                                                         Side view




Illustrator has become more familiar and I eventually got the hang of outlining my character.
Now I've imported the files into Photoshop and have begun to color them.


This was one of my first tries at using illustrator. I used red at first to outline my character so I could see the lines I was making more clearly. 



Here are two of some elevations I'm working on for my character, Ludo alongside his color scheme.
 



Front view to be colored 


Sunday, 23 February 2014



Hello!

Welcome to my blog, I'm new to the whole blogging experience so here's a chance for me to broaden my horizons a bit and share what I create with you. :B

I'm currently attending Newcastle College where I'm studying a Foundation degree in Animation and Illustration alongside some very talented peers. Lucky me!
The purpose of this blog is to document my progress as well as set targets for myself whilst showcasing some examples of work, like a personal visual aid to my own development as an animator, illustrator and artist in general.

Todays lesson in College consisted of being introduced to illustrator.
Since I've really only just come to terms with Photoshop Cs5 (I originally used Elements) this was something I was slightly apprehensive of…I know how temperamental these programmes can be -__-
Of course nothing compares to the mystery that is Cinema 4D!.
Needless to say Illustrator is not my friend and I'm extremely tempted to run back to my first love that is Photoshop.
I guess this is where every artist finds themselves in the face of new programs they need to learn to use.
It's only been day 1 and so far I've managed to draw a fairly decent outline of my character, though now I'm cursing myself for putting so much detail into him (as usual).
Illustrator in general has a different operating system than photoshop when it comes to line work, instead of simply drawing over a sketch on an empty layer you can actually manipulate the lines using placed pointers. I have to admit I like the smoothing tool since it makes life so much easier when trying to get that perfectly shaped line. (It's done wonders for my characters thighs!).
All in all it was a valuable lesson using a new programme and opened my eyes to new techniques that could greatly improve my line art in the future.